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African Clearing

506436408Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 59m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1644
+13
🇦🇷 Persians · Argentina
1601
+15
🇦🇷 Japanese · Argentina
1591
+15
🇹🇼 Lithuanians · Taiwan
1570
+16
🇦🇷 Japanese · Argentina
1635
-17
🇪🇪 Bengalis · Estonia
1572
-15
🇸🇪 Mongols · Sweden
1557
-14
🇺🇸 Spanish · United States
1525
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,618 12:43 16:32 41:05 ⛏ Fast Castle
51 3,018 15:40 19:14 44:01 ⛏ Fish Boom FC
48 2,882 12:38 17:20 48:22 ⚔ FC into Scouts
43 2,549 12:53 16:41 35:57 ⛏ Fast Castle
42 2,503 14:21 18:49 50:20 ⛏ Fast Castle
39 2,336 12:27 17:42 40:57 ⛏ Fast Castle
31 1,865 16:34 26:36 46:54 ⛏ Fast Castle
25 1,485 13:59 22:57 43:42 ⚔ Fish Boom FC into Towers

Resources

Player Food Wood Gold Stone Spent Collected
32,955 24,760 16,635 3,255 77,605 77,945
30,680 30,051 13,415 2,555 76,701 77,171
26,580 31,365 11,025 3,085 72,055 78,037
37,580 15,292 14,520 4,640 72,032 76,945
22,235 26,223 15,685 3,050 67,193 74,817
31,245 13,612 13,215 3,950 62,022 65,341
15,440 14,860 13,375 735 44,410 45,940
12,545 13,729 7,170 2,640 36,084 41,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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