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Arena

506421620Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 39m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
1748
+10
🇨🇳 Franks · China
1695
+12
🇨🇳 Dravidians · China
1542
+18
🇨🇳 Sicilians · China
1519
+19
🇦🇷 Bohemians · Argentina
1633
-16
🇹🇼 Koreans · Taiwan
1599
-15
🇭🇷 Tupi · Croatia
1598
-15
🇷🇺 Khitans · Russia
1544
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,311 11:12 14:56 30:15 ⚔ FC into Scouts
55 2,188 10:04 13:52 30:07 ⛏ Fast Castle
43 1,719 10:47 14:28 28:02 ⛏ Fast Castle
41 1,626 8:32 21:40 32:20 ⚔ Towers FC
41 1,641 10:51 19:33 26:19 ⛏ Fast Castle
39 1,548 10:01 14:24 — ⛏ Fast Castle
34 1,332 11:02 14:42 29:08 ⛏ Fast Castle
23 928 9:07 27:46 34:08 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
29,020 14,160 10,170 2,900 56,250 57,458
20,925 13,991 12,450 1,605 48,971 56,414
18,825 15,480 10,130 1,750 46,185 54,872
19,290 12,055 6,645 2,250 40,240 46,706
13,930 8,605 5,720 2,625 30,880 32,975
10,200 9,890 3,655 2,270 26,015 27,337
11,330 8,451 4,370 1,665 25,816 27,117
5,450 6,435 2,515 1,675 16,075 18,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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