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African Clearing

505401054Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1720
+10
🇨🇳 Mongols · China
1645
+13
🇹🇼 Goths · Taiwan
1626
+14
🇹🇼 Teutons · Taiwan
1597
+15
🇫🇷 Magyars · France
1659
-16
🇧🇴 Ethiopians · Bolivia
1562
-12
🇻🇳 Persians · Vietnam
1561
-12
🇹🇼 Tatars · Taiwan
1561
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 3,400 13:03 23:01 — ⚔ M@A into Archers
54 2,424 12:13 35:46 —
50 2,237 12:15 16:34 38:53 ⛏ Fast Castle
49 2,188 13:11 17:16 40:08 ⛏ Fast Castle
38 1,701 11:15 20:58 — ⚔ Scout Rush
38 1,720 11:58 23:01 40:22 ⚔ Scout Rush
33 1,465 20:54 32:59 — ⛏ Fast Castle
29 1,309 13:25 17:26 37:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,700 19,100 12,905 3,420 56,125 66,883
19,050 10,820 9,455 1,845 41,170 44,401
14,050 9,768 7,720 950 32,488 34,035
13,930 9,419 6,475 1,050 30,874 36,267
10,725 12,619 5,445 1,700 30,489 31,894
9,700 11,031 2,395 435 23,561 26,079
13,645 5,630 1,875 1,150 22,300 22,361
5,305 3,130 850 4,080 13,365 13,848
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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