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African Clearing

504413034Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 45m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1558
+15
🇹🇼 Celts · Taiwan
1546
+16
🇦🇷 Teutons · Argentina
1498
+18
🇹🇼 Mongols · Taiwan
1400
+22
🇨🇳 Georgians · China
1632
-21
🇸🇬 Wei · Singapore
1589
-20
🇨🇳 Malay · China
1501
-16
🇨🇳 Italians · China
1444
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,456 11:27 15:50 33:43 ⛏ Fast Castle
53 2,408 13:16 17:36 — ⛏ Fast Castle
51 2,326 13:12 17:16 37:08 ⚔ FC into Scouts
47 2,156 14:02 17:54 — ⛏ Fast Castle
43 1,953 12:42 15:57 35:09 ⛏ Fast Castle
40 1,831 13:00 36:39 — ⚔ Scout Rush
37 1,704 13:02 16:56 35:10 ⛏ Fast Castle
31 1,423 12:54 16:26 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,040 13,789 10,315 2,555 49,699 51,346
19,975 12,549 13,910 3,010 49,444 52,096
17,380 14,091 7,155 3,280 41,906 42,458
18,555 14,510 7,240 1,135 41,440 42,781
15,500 14,644 3,475 1,595 35,214 37,911
10,425 9,875 8,310 2,900 31,510 33,127
13,225 8,449 3,835 2,715 28,224 31,488
8,395 7,191 540 1,125 17,251 17,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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