Four Lakes
510113591Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
29m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
michaelhuss72's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
klry
C
Feudal Age
10:45
vs 10:51
top 47%
Castle Age
23:06
vs 20:09
btm 20%
Imperial Age
—
vs 36:23
btm 0%
eAPM
32
vs 32
top 50%
First military
9:43
vs 12:45
top 11%
▼
Slow Castle Age at 23:06 — slower than 80% of analysed players on Four Lakes
▲
Early military at 9:43 (Militia) — earlier than 89% of analysed players on Four Lakes
michaelhuss72
C
Feudal Age
10:31
vs 10:51
top 39%
Castle Age
25:14
vs 20:09
btm 9%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
10:46
vs 12:45
top 23%
▼
Slow Castle Age at 25:14 — slower than 91% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Town centers idle 4:59 of the first 25:14 — keep villagers queued