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Arabia

508724278Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 38m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khitans · United Kingdom
1064
+12
🇫🇷 Franks · France
924
+18
🇨🇴 Saracens · Colombia
992
-16
🇨🇴 Sicilians · Colombia
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 915 10:22 24:14 — ⚔ Scout Rush
22 829 9:19 20:33 — ⚔ Scout Rush
14 534 10:41 15:29 — ⛏ Fast Castle
13 480 11:58 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,755 7,615 2,530 680 20,580 22,715
9,615 5,628 2,860 1,400 19,503 21,692
6,680 5,329 1,905 100 14,014 15,824
7,175 4,945 465 650 13,235 14,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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