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Black Forest

508716984Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 51m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Slavs · Poland
946
+18
🇮🇳 Hindustanis · India
945
+18
🇨🇴 Georgians · Colombia
1011
-19
🇨🇴 Goths · Colombia
954
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 1,059 12:22 17:05 33:08 ⛏ Fast Castle
17 887 13:29 24:41 38:24 ⚔ Drush FC
15 775 15:27 23:01 35:58 ⛏ Fast Castle
15 778 11:38 20:29 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,505 16,171 13,395 3,515 57,586 71,677
25,040 11,865 9,745 3,575 50,225 55,793
23,885 13,089 9,090 2,150 48,214 62,162
19,435 16,762 8,285 3,375 47,857 71,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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