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Black Forest

509469497Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1255
+15
🇧🇷 Celts · Brazil
1196
+17
🇨🇴 Mongols · Colombia
1184
+18
🇨🇦 Japanese · Canada
1157
+20
🇮🇳 Bengalis · India
1258
-19
🇮🇳 Magyars · India
1241
-18
🇨🇿 Vietnamese · Czechia
1234
-18
🇮🇳 Byzantines · India
1181
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,798 15:49 21:19 39:24 ⛏ Fast Castle
43 2,229 11:41 15:20 30:51 ⛏ Fish Boom FC
42 2,185 21:03 26:58 37:40 ⛏ Fish Boom FC
36 1,873 13:11 25:06 31:40 ⛏ Fish Boom
30 1,581 12:22 17:07 45:59 ⛏ Fast Castle
29 1,537 14:50 19:56 31:48 ⛏ Fish Boom FC
27 1,410 9:40 27:04 43:30 ⚔ M@A into Fish Boom into Towers into Archers
23 1,201 10:41 16:08 35:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,350 31,660 19,040 5,050 78,100 100,273
23,920 30,271 12,105 3,175 69,471 74,316
35,805 14,865 10,795 3,960 65,425 69,460
29,310 17,515 16,225 1,970 65,020 73,857
18,905 26,439 8,955 4,055 58,354 60,092
21,885 18,365 13,040 1,565 54,855 66,894
15,925 20,703 15,240 2,405 54,273 58,204
18,015 15,232 10,015 1,260 44,522 50,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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