AoeStats
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Black Forest

510224135Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 59m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
972
+15
🇪🇨 Franks · Ecuador
957
+16
🇵🇪 Gurjaras · Peru
931
+17
🇦🇷 Hindustanis · Argentina
993
-18
🇦🇷 Malians · Argentina
938
-15
🇦🇷 Turks · Argentina
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,740 11:34 25:29 40:39
25 1,475 13:14 22:58 38:23 ⛏ Fast Castle
25 1,468 13:08 19:31 35:02 ⛏ Fish Boom FC
19 1,138 13:36 30:04 47:47 ⚔ Tower Rush
18 1,046 11:19 18:14 32:12 ⛏ Fast Castle
16 958 12:12 19:57 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,960 23,702 22,150 1,405 80,217 85,320
19,430 28,510 18,365 4,105 70,410 100,864
30,705 20,179 14,950 3,100 68,934 78,310
25,735 15,213 16,890 2,950 60,788 73,873
20,865 18,525 17,535 1,565 58,490 87,054
20,210 17,978 7,620 2,960 48,768 56,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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