AoeStats
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Arena

510132761Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 71m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
954
+15
🇵🇪 Persians · Peru
852
+20
🇱🇻 Khmer · Latvia
938
-18
🇱🇻 Franks · Latvia
920
-22
Player eAPM Actions Feudal Castle Imperial Opening
41 2,911 10:35 15:38 30:18 ⛏ Fast Castle
31 2,183 11:01 16:09 30:58 ⛏ Fast Castle
28 1,984 12:19 17:58 31:34 ⛏ Fast Castle
23 1,638 12:15 19:41 33:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,850 27,330 24,965 2,940 93,085 110,978
44,135 27,518 15,195 850 87,698 95,024
31,780 22,935 21,690 1,925 78,330 81,778
28,160 17,875 20,610 3,150 69,795 82,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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