AoeStats
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Black Forest

510827698Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 70m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
790
+11
🇹🇷 Japanese · Türkiye
668
+16
🇳🇴 Britons · Norway
693
-14
🇦🇺 Khmer · Australia
661
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,377 11:24 26:15 34:37 ⚔ Skirmisher Rush
17 1,194 12:35 21:55 40:14 ⛏ Fast Castle
17 1,185 12:02 23:35 38:29 ⛏ Fast Castle
16 1,135 12:21 19:40 48:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,970 47,894 28,775 4,255 117,894 126,004
27,395 22,276 22,395 2,150 74,216 77,150
19,580 23,657 14,135 3,070 60,442 70,402
27,540 10,694 17,440 2,995 58,669 74,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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