AoeStats
← BOZO

Yucatan

510632418Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 53m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
791
+17
🇩🇪 Burgundians · Germany
780
+17
🇹🇷 Magyars · Türkiye
818
-17
🇹🇷 Wei · Türkiye
806
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,827 12:06 23:24 40:20 ⚔ Scout Rush
28 1,490 11:53 20:24 34:37 ⛏ Fast Castle
22 1,161 12:29 30:46 44:20 ⚔ Scout Rush
15 832 12:15 33:07 44:02 ⚔ Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,790 24,685 18,420 4,165 66,060 82,789
21,440 13,743 14,625 1,870 51,678 54,620
17,610 12,540 9,010 2,475 41,635 47,240
13,380 9,605 6,370 2,150 31,505 39,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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