AoeStats
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Arabia

510400053Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 31m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
866
+41
🇬🇧 Jurchens · United Kingdom
846
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 798 11:17 21:45 —
21 646 11:45 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,160 7,010 2,280 850 18,300 19,589
5,405 4,541 1,305 750 12,001 12,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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