AoeStats
← Mukava2

Black Forest

506622880Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 32m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
743
+16
🇮🇳 Britons · India
710
+18
🇪🇸 Koreans · Spain
765
-45
🇨🇿 Japanese · Czechia
733
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 590 10:19 23:20 — ⚔ Drush
14 468 13:27 18:13 — ⛏ Fast Castle
10 329 12:25 21:33 — ⛏ Fish Boom FC
6 191 13:06 19:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,400 7,092 2,370 2,050 18,912 21,984
8,110 5,545 1,685 750 16,090 17,099
6,205 4,387 1,220 750 12,562 14,744
3,775 2,705 250 100 6,830 9,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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