AoeStats
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Nomad

507414112Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 45m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1263
+10
🇺🇸 Japanese · United States
1263
+10
🇺🇸 Spanish · United States
1227
+20
🇲🇽 Lithuanians · Mexico
1146
-11
🇭🇰 Spanish · Hong Kong SAR China
1139
-11
🇦🇷 Persians · Argentina
1124
-10
Player eAPM Actions Feudal Castle Imperial Opening
44 2,000 14:09 18:13 45:30 ⛏ Fish Boom FC
43 1,970 13:23 17:10 40:37 ⛏ Fish Boom FC
37 1,671 13:32 17:51 — ⛏ Fish Boom FC
35 1,605 13:23 17:38 42:25 ⛏ Fish Boom FC
32 1,453 13:55 18:05 34:17 ⛏ Fish Boom FC
20 905 12:58 18:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,125 11,280 6,060 3,650 35,115 38,505
12,615 12,486 7,730 2,175 35,006 37,326
14,120 8,425 6,545 1,700 30,790 33,302
10,575 12,523 2,550 2,465 28,113 29,156
11,770 8,357 4,150 3,105 27,382 28,503
7,140 5,473 2,070 1,080 15,763 16,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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