AoeStats
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Black Forest

509609645Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 61m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
585
+13
🇹🇷 Lithuanians · Türkiye
547
+14
🇩🇪 Bohemians · Germany
523
-14
🇩🇪 Persians · Germany
509
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,180 13:11 23:28 36:23 ⛏ Fast Castle
18 1,108 14:39 24:19 39:43 ⚔ FC into Archers
17 1,060 14:32 22:50 38:02 ⚔ FC into Archers
16 983 12:24 23:15 38:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,980 28,021 13,075 4,425 88,501 119,493
24,565 27,167 16,885 4,195 72,812 76,865
26,135 15,527 16,190 2,750 60,602 78,610
18,915 15,681 14,095 2,250 50,941 59,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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