AoeStats
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Lombardia

509411452Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 67m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
571
+14
🇩🇪 Huns · Germany
365
+23
🇺🇸 Saracens · United States
529
-19
🇹🇭 Khmer · Thailand
509
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,206 12:04 22:09 33:22 ⛏ Fast Castle
15 1,009 11:27 20:23 38:42 ⛏ Fast Castle
9 597 9:41 24:25 35:19 ⛏ Fast Castle
7 487 12:11 29:18 40:39

Resources

Player Food Wood Gold Stone Spent Collected
50,480 22,129 18,230 5,250 96,089 124,598
22,250 16,435 12,970 3,100 54,755 64,390
25,970 12,440 12,825 1,050 52,285 58,774
15,290 9,775 9,345 4,175 38,585 55,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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