AoeStats
← AnomalousTR

Black Forest

504773118Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 55m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Franks · Ecuador
581
+12
🇹🇷 Goths · Türkiye
558
+13
🇬🇧 Burgundians · United Kingdom
495
-13
🇬🇧 Spanish · United Kingdom
488
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,925 10:41 22:26 35:24 ⚔ M@A Rush
23 1,266 12:29 24:01 36:29 ⚔ Towers FC
17 925 9:28 19:23 32:24 ⛏ Fast Castle
13 746 12:03 20:04 35:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,980 19,938 8,085 3,830 60,833 85,639
16,190 28,636 12,170 2,640 59,636 68,757
21,040 10,429 12,450 3,115 47,034 58,553
17,660 9,310 13,055 1,400 41,425 52,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.