AoeStats
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Arabia

504568344Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 55m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Chinese · New Zealand
687
+14
685
+24
🇵🇹 Persians · Portugal
658
-14
🇬🇧 Britons · United Kingdom
637
-15
Player eAPM Actions Feudal Castle Imperial Opening
13 713 9:44 17:56 — ⛏ Fast Castle
9 529 11:40 24:45 43:28 ⚔ Drush into Archers
9 497 16:48 33:51 45:43 ⚔ Drush into Archers
8 450 10:39 24:24 47:50 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,955 27,795 24,020 850 67,620 82,219
13,790 14,815 10,515 2,050 41,170 48,958
12,105 15,920 9,555 1,525 39,105 45,488
9,695 6,175 4,600 850 21,320 25,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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