AoeStats
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Arabia

508543029Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 97m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1166
+12
🇲🇽 Mongols · Mexico
1158
+12
🇮🇱 Berbers · Israel
1117
+14
🇨🇴 Maya · Colombia
1127
-15
🇨🇴 Magyars · Colombia
1060
-12
🇨🇴 Burmese · Colombia
1040
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 4,508 9:05 22:34 37:42 ⚔ Scout Rush
46 4,498 9:46 26:58 48:07 ⚔ Scout Rush
41 4,028 11:29 21:16 41:26
26 2,546 9:48 24:34 43:29 ⚔ Scout Rush
24 2,368 10:10 20:27 41:05 ⚔ Scout Rush
24 2,324 10:42 20:57 37:06

Resources

Player Food Wood Gold Stone Spent Collected
48,570 48,391 34,655 5,985 137,601 154,638
56,985 28,325 29,020 5,050 119,380 123,693
74,560 30,847 8,185 1,250 114,842 120,835
58,920 36,819 12,560 3,550 111,849 113,513
54,245 32,497 17,755 4,720 109,217 113,860
42,125 27,896 11,765 1,600 83,386 86,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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