AoeStats
← fallenjbird

Black Forest

509541428Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 54m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1040
+21
🇻🇳 Persians · Vietnam
1029
+16
🇦🇷 Franks · Argentina
1019
+16
🇻🇳 Bohemians · Vietnam
905
+21
🇨🇳 Khmer · China
1064
-19
🇲🇽 Cumans · Mexico
1042
-18
🇺🇸 Slavs · United States
1006
-16
🇺🇸 Ethiopians · United States
966
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,964 12:17 16:37 33:34 ⛏ Fast Castle
30 1,629 14:30 23:24 33:21 ⛏ Fast Castle
28 1,507 10:43 14:52 29:32 ⛏ Fast Castle
26 1,430 13:21 18:34 33:00 ⛏ Fast Castle
20 1,066 9:15 23:34 29:04 ⛏ Fast Castle
20 1,104 14:18 18:22 35:50 ⛏ Fast Castle
19 1,043 11:56 22:26 40:31 ⚔ Archer Rush
17 907 12:11 16:08 32:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,975 18,560 28,880 4,505 85,920 92,357
19,655 34,002 23,620 2,190 79,467 95,183
36,390 20,120 19,080 3,645 79,235 92,749
21,700 26,434 15,275 1,825 65,234 75,983
23,960 16,180 16,185 1,735 58,060 64,050
23,725 13,590 11,115 3,855 52,285 57,418
14,260 16,553 12,380 1,500 44,693 52,663
18,015 12,770 4,630 1,900 37,315 39,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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