AoeStats
← fallenjbird

Nomad

509536531Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 48m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Vietnamese · Nicaragua
1107
+11
🇺🇸 Armenians · United States
1078
+12
🇲🇽 Japanese · Mexico
1076
+12
🇲🇽 Italians · Mexico
1052
+13
🇵🇪 Italians · Peru
1021
-13
🇺🇸 Turks · United States
1018
-12
🇺🇸 Huns · United States
978
-12
🇳🇿 Cumans · New Zealand
952
-35
Player eAPM Actions Feudal Castle Imperial Opening
33 1,598 14:42 21:22 42:12 ⛏ Fish Boom FC
31 1,497 18:23 24:55 34:59 ⛏ Fish Boom into Fire Galleys FC
29 1,409 17:04 26:45 36:42 ⛏ Fish Boom FC
20 954 16:31 20:35 32:00 ⛏ Fish Boom FC
16 770 15:12 20:48 44:10 ⛏ Fish Boom FC
14 689 13:30 27:19 — ⚔ Fish Boom into Fire Galleys into Scouts
12 586 14:22 18:37 — ⛏ Fish Boom FC
7 361 23:21 39:50 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,630 14,204 9,070 2,635 44,539 47,491
13,200 13,395 10,065 3,755 40,415 41,127
16,255 12,505 7,015 950 36,725 43,230
10,425 17,092 6,055 2,450 36,022 42,589
10,360 6,100 3,190 850 20,500 22,453
7,345 7,410 2,960 950 18,665 22,959
8,745 5,395 2,325 1,565 18,030 19,852
4,675 6,980 1,310 950 13,915 17,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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