AoeStats
← fallenjbird

Oasis

509532690Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 27m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1136
+11
🇺🇸 Hindustanis · United States
1100
+13
🇮🇳 Portuguese · India
1033
+15
🇺🇸 Franks · United States
988
+17
🇺🇸 Armenians · United States
1033
-15
🇺🇸 Ethiopians · United States
1031
-14
🇺🇸 Wei · United States
1030
-14
🇺🇸 Vietnamese · United States
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 1,784 10:26 15:30 — ⛏ Fast Castle
44 1,205 11:35 17:34 — ⛏ Fast Castle
34 924 10:08 22:18 — ⚔ Scout Rush
25 693 12:43 23:29 — ⚔ Drush
22 606 11:40 21:20 — ⚔ Archer Rush
22 608 11:14 18:29 — ⛏ Fast Castle
20 550 11:07 — —
15 413 11:29 17:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,595 5,594 2,105 200 14,494 16,552
4,785 4,990 2,830 750 13,355 14,269
7,165 3,770 1,300 180 12,415 12,796
5,675 3,720 790 2,050 12,235 14,046
5,680 4,153 700 1,400 11,933 14,833
5,735 4,365 750 445 11,295 12,677
4,535 3,257 445 105 8,342 10,796
3,985 2,840 800 125 7,750 9,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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