AoeStats
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Oasis

508342893Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 15m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1612
+7
🇨🇱 Ethiopians · Chile
1564
+8
🇨🇱 Saracens · Chile
1441
+14
🇧🇷 Shu · Brazil
1451
-12
🇲🇽 Cumans · Mexico
1370
-9
🇨🇴 Dravidians · Colombia
1333
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 811 9:28 — — ⚔ Archer Rush
41 610 9:26 — — ⚔ Scout Rush
36 546 10:32 — — ⚔ Skirmisher Rush
35 529 8:51 — — ⚔ Archer Rush
31 459 8:30 — —
28 425 10:12 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,250 1,843 775 0 4,868 4,816
2,335 1,870 550 0 4,755 4,985
2,050 1,774 865 0 4,689 4,941
2,820 1,640 50 0 4,510 4,831
2,650 1,575 50 100 4,375 4,624
2,160 1,946 100 85 4,291 4,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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