AoeStats
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Arabia

508311504Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 51m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
82 4,249 9:15 22:56 36:23 ⚔ Archer Rush
53 2,761 8:49 21:42 39:16 ⚔ Scout Rush
48 2,481 9:54 25:22 50:26 ⚔ Archer Rush
45 2,304 9:40 20:39 37:55 ⚔ M@A FC
42 2,174 9:22 25:31 43:50 ⚔ Archer Rush
40 2,059 9:24 23:03 41:51 ⚔ Scout Rush
37 1,902 9:12 26:00 50:09 ⚔ Scout Rush
31 1,604 9:55 27:53 41:10 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,955 15,121 21,895 3,905 78,876 90,988
26,900 22,690 12,840 3,345 65,775 73,721
25,435 17,541 8,210 1,340 52,526 54,478
22,755 11,117 9,290 2,555 45,717 48,736
14,550 17,264 9,675 1,880 43,369 46,272
25,675 9,912 5,625 1,585 42,797 47,956
14,890 12,005 7,275 2,435 36,605 39,991
8,410 8,693 8,480 20 25,603 26,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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