AoeStats
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Arena

508088796Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 34m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1554
+13
🇨🇱 Cumans · Chile
1548
+13
🇦🇷 Teutons · Argentina
1474
+16
🇨🇴 Saracens · Colombia
1458
+17
🇨🇴 Teutons · Colombia
1555
-18
🇨🇳 Poles · China
1532
-17
🇻🇳 Burgundians · Vietnam
1422
-12
🇨🇦 Mongols · Canada
1402
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 1,934 9:21 13:48 30:14 ⛏ Fast Castle
39 1,333 11:02 16:05 — ⛏ Fast Castle
35 1,201 10:20 14:24 29:30 ⛏ Fast Castle
35 1,205 9:58 13:35 28:40 ⛏ Fast Castle
31 1,064 9:25 14:04 32:24 ⛏ Fast Castle
31 1,069 10:38 14:54 — ⛏ Fast Castle
29 1,010 9:50 14:09 — ⛏ Fast Castle
28 957 11:16 15:25 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,485 10,030 9,525 3,650 41,690 45,439
16,970 10,525 8,810 2,150 38,455 44,384
16,455 9,685 7,020 950 34,110 37,953
14,620 9,485 4,820 850 29,775 32,861
9,170 6,788 3,145 1,505 20,608 21,514
8,800 6,530 3,370 750 19,450 19,479
8,575 6,215 3,235 885 18,910 21,282
5,950 5,621 2,850 1,510 15,931 16,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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