AoeStats
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Lombardia

508054557Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 54m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1634
+9
🇧🇷 Saracens · Brazil
1618
+10
🇨🇱 Franks · Chile
1540
+13
🇨🇱 Italians · Chile
1534
+13
🇦🇷 Sicilians · Argentina
1563
-16
🇷🇴 Saracens · Romania
1476
-11
🇬🇧 Ethiopians · United Kingdom
1444
-10
🇷🇴 Khmer · Romania
1387
-8
Player eAPM Actions Feudal Castle Imperial Opening
75 4,038 9:17 22:18 41:55 ⚔ Towers FC
46 2,484 9:09 20:49 34:57 ⚔ Archer Rush
43 2,309 9:58 23:24 40:42 ⚔ Archer Rush
38 2,051 8:47 20:56 36:12 ⚔ Scout Rush
37 2,002 10:15 14:21 31:47 ⛏ Fast Castle
34 1,863 10:15 20:31 39:42 ⚔ Scout Rush
30 1,634 10:04 19:17 35:25 ⚔ Archer Rush
23 1,245 11:25 16:33 28:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,120 25,274 22,480 4,850 96,724 108,432
32,865 25,291 25,375 5,580 89,111 90,549
32,605 21,940 18,255 2,700 75,500 81,710
24,615 24,039 20,505 5,310 74,469 84,452
31,290 16,891 22,320 2,150 72,651 77,976
17,680 26,328 19,425 3,845 67,278 71,722
15,750 23,315 12,155 5,045 56,265 80,566
12,085 17,938 12,775 850 43,648 46,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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