AoeStats
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Fortress

508050265Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 22m 50s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
69 1,568 7:13 11:04 — ⛏ Fast Castle
47 1,076 6:18 15:26 — ⛏ Fast Castle
46 1,057 7:50 11:26 — ⛏ Fast Castle
40 911 7:00 11:09 — ⛏ Fast Castle
36 811 7:32 11:16 — ⛏ Fast Castle
31 700 6:54 10:53 — ⛏ Fast Castle
30 696 7:47 11:35 — ⛏ Fast Castle
19 441 9:10 12:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,160 6,520 2,030 315 20,025 20,733
8,800 6,060 1,570 400 16,830 19,239
8,235 6,085 625 605 15,550 16,537
7,075 4,460 2,505 0 14,040 14,433
5,875 5,411 1,520 850 13,656 13,915
6,620 5,630 495 265 13,010 15,973
5,870 5,256 635 305 12,066 14,036
5,010 2,595 1,700 110 9,415 10,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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