AoeStats
← NPG | FishCL

Pilgrims

508010342Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 57m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1460
+22
🇪🇸 Maya · Spain
1426
+23
🇫🇷 Wei · France
1407
+24
🇨🇱 Vietnamese · Chile
1674
-26
🇨🇱 Vikings · Chile
1558
-22
🇨🇱 Japanese · Chile
1531
-21
Player eAPM Actions Feudal Castle Imperial Opening
59 3,354 10:40 20:18 33:54 ⛏ Fish Boom into Galleys FC
44 2,499 10:28 22:54 39:28 ⛏ Fish Boom into Galleys FC
41 2,340 12:05 16:52 26:54 ⛏ Fish Boom into Fire Galleys FC
40 2,289 12:33 16:58 35:58 ⛏ Fish Boom into Galleys FC
39 2,235 11:20 19:09 27:37 ⛏ Fish Boom into Galleys FC
27 1,544 12:34 17:15 44:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,210 35,204 15,260 1,815 79,489 82,306
22,960 37,192 15,590 1,465 77,207 78,042
21,395 37,650 12,080 2,700 73,825 85,519
22,345 29,970 17,000 4,505 73,820 78,122
26,305 19,232 19,575 4,780 69,892 76,527
21,360 31,720 14,710 1,270 69,060 71,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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