AoeStats
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Arabia

508005446Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 28m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1671
+13
🇪🇸 Ethiopians · Spain
1654
+14
🇪🇸 Shu · Spain
1501
+19
🇨🇱 Ethiopians · Chile
1693
-19
🇨🇱 Slavs · Chile
1572
-14
🇨🇱 Britons · Chile
1544
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 1,883 8:52 23:13 — ⚔ Archer Rush
67 1,900 8:51 — — ⚔ Archers into Skirms
61 1,719 9:35 22:20 — ⚔ Archer Rush
36 1,023 9:21 — — ⚔ Scout Rush
34 944 8:57 22:36 — ⚔ Scout Rush
27 755 9:12 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,300 6,383 4,455 0 18,138 18,287
5,400 6,043 4,380 0 15,823 16,429
7,880 4,612 2,345 300 15,137 14,858
4,210 4,251 1,695 220 10,376 11,077
4,735 2,547 150 0 7,432 7,846
2,135 2,206 955 0 5,296 5,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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