AoeStats
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Arabia

507336961Analyzed
3v3 RM · 13d ago on Sep 17, 2026· 28m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1568
+11
🇨🇱 Tatars · Chile
1532
+12
🇨🇱 Persians · Chile
1391
+18
🇮🇹 Chinese · Italy
1782
-26
🇮🇹 Britons · Italy
1279
-8
🇮🇹 Magyars · Italy
1269
-7
Player eAPM Actions Feudal Castle Imperial Opening
57 1,620 9:05 20:37 — ⚔ Scout Rush
47 1,330 9:12 23:51 — ⚔ Archer Rush
45 1,281 9:22 24:13 — ⚔ Archer Rush
42 1,206 8:29 22:24 — ⚔ Scout Rush
30 864 9:23 28:11 — ⚔ Scout Rush
30 848 9:39 23:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,180 5,373 2,385 100 17,038 17,406
9,500 4,402 2,375 100 16,377 16,772
4,875 6,058 3,585 0 14,518 15,574
5,575 5,274 2,895 100 13,844 14,414
7,200 3,743 1,100 125 12,168 13,914
4,350 3,892 1,875 125 10,242 10,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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