AoeStats
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Arabia

507331014Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 26m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1770
+7
🇨🇱 Hindustanis · Chile
1710
+9
🇨🇱 Saracens · Chile
1575
+14
🇨🇱 Franks · Chile
1476
+18
🇧🇷 Magyars · Brazil
1564
-13
🇹🇷 Malay · Türkiye
1547
-12
🇨🇱 Franks · Chile
1544
-12
🇲🇽 Romans · Mexico
1527
-11
Player eAPM Actions Feudal Castle Imperial Opening
115 3,059 9:17 21:24 — ⚔ Archer Rush
61 1,618 8:52 23:44 — ⚔ Scout Rush
51 1,368 9:13 24:02 — ⚔ Scout Rush
48 1,278 10:08 — — ⚔ Archer Rush
44 1,173 9:13 — — ⚔ M@A into Skirms
44 1,179 9:36 24:26 — ⚔ Archer Rush
42 1,121 9:40 22:53 — ⚔ Scout Rush
38 1,012 9:14 24:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,355 4,722 1,810 100 17,987 18,237
5,475 6,029 3,825 225 15,554 16,266
5,425 5,419 3,345 0 14,189 13,936
7,355 4,287 1,375 200 13,217 14,043
7,280 3,725 1,600 100 12,705 12,925
6,745 4,039 1,075 100 11,959 12,404
4,075 4,056 2,530 125 10,786 11,647
4,940 3,688 385 125 9,138 11,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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