AoeStats
← NPG | FishCL

Nomad

507319736Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 33m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1518
+16
🇦🇷 Persians · Argentina
1515
+16
🇬🇧 Dravidians · United Kingdom
1492
+17
🇪🇨 Armenians · Ecuador
1462
+18
🇨🇱 Burgundians · Chile
1601
-21
🇨🇱 Wei · Chile
1563
-19
🇨🇱 Persians · Chile
1495
-16
🇨🇱 Vietnamese · Chile
1375
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,627 12:45 16:16 — ⛏ Fish Boom FC
41 1,365 12:40 20:05 32:37 ⛏ Fish Boom into Galleys FC
38 1,249 12:33 23:34 — ⛏ Fish Boom into Galleys FC
36 1,208 15:11 18:47 — ⛏ Fish Boom FC
35 1,170 12:28 22:48 — ⛏ Fish Boom into Galleys FC
33 1,105 12:54 22:48 — ⛏ Fish Boom into Fire Galleys FC
30 987 12:56 16:57 — ⛏ Fish Boom FC
28 931 15:43 20:41 31:32 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,320 12,095 3,600 310 24,325 25,306
9,900 10,292 3,180 400 23,772 25,343
7,550 8,845 3,540 985 20,920 22,132
10,840 5,601 4,145 300 20,886 22,735
6,385 10,015 2,675 300 19,375 19,371
8,505 6,458 1,390 955 17,308 19,682
6,945 6,997 1,070 1,725 16,737 17,870
5,685 6,218 1,560 200 13,663 13,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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