AoeStats
← NPG | FishCL

Nomad

507279470Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 29m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1583
+12
🇨🇳 Magyars · China
1456
+17
🇨🇱 Mongols · Chile
1594
-19
🇨🇱 Persians · Chile
1368
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,167 12:01 19:42 — ⛏ Fish Boom FC
32 959 13:55 17:51 — ⛏ Fish Boom FC
28 827 13:56 23:43 — ⚔ Fish Boom FC into Towers
24 712 13:26 18:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,045 5,836 2,515 2,250 18,646 19,877
6,195 5,295 1,295 300 13,085 12,858
4,875 5,332 1,795 850 12,852 14,268
4,600 6,008 910 740 12,258 14,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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