AoeStats
← NPG | FishCL

Nomad

507143959Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 55m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1816
+7
🇩🇪 Dravidians · Germany
1794
+8
🇩🇪 Berbers · Germany
1553
+16
🇩🇪 Persians · Germany
1484
+19
🇨🇱 Mongols · Chile
1625
-15
🇲🇽 Maya · Mexico
1590
-13
🇲🇽 Mapuche · Mexico
1557
-11
🇨🇱 Spanish · Chile
1557
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 3,745 13:03 17:27 33:43 ⛏ Fish Boom FC
47 2,657 13:21 16:59 34:19 ⛏ Fish Boom FC into Fire Galleys
44 2,444 12:07 16:17 36:29 ⛏ Fish Boom FC
36 2,009 12:41 16:49 32:19 ⛏ Fish Boom FC
35 1,975 13:15 17:40 — ⛏ Fish Boom FC
35 1,947 14:24 18:34 38:46 ⛏ Fish Boom FC
26 1,441 13:36 17:46 50:21 ⛏ Fish Boom FC
26 1,446 13:07 20:59 45:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,660 29,509 17,395 4,690 82,254 85,673
25,695 21,172 20,515 4,165 71,547 72,850
20,710 30,483 15,995 3,650 70,838 85,956
28,810 22,740 13,820 4,340 69,710 71,249
23,835 15,066 13,005 500 52,406 62,586
20,365 20,243 5,625 3,940 50,173 51,545
18,090 14,052 7,450 2,875 42,467 44,298
13,510 13,418 4,425 1,285 32,638 32,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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