AoeStats
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Fortress

507138481Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 1,708 7:23 11:06 33:56 ⛏ Fast Castle
38 1,544 6:41 10:44 23:44 ⛏ Fast Castle
31 1,271 6:45 10:49 26:59 ⛏ Fast Castle
31 1,265 7:40 11:40 27:16 ⛏ Fast Castle
23 929 7:39 11:11 — ⛏ Fast Castle
21 853 7:34 11:32 26:09 ⛏ Fast Castle
20 817 9:21 13:40 29:53 ⛏ Fast Castle
15 620 8:34 11:42 26:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,645 11,635 15,235 1,700 54,215 69,432
25,305 16,255 10,630 1,045 53,235 57,548
23,810 14,495 5,505 3,805 47,615 54,772
20,585 9,130 13,280 3,075 46,070 56,863
14,900 13,975 8,345 1,775 38,995 45,003
15,480 12,420 10,885 100 38,885 40,411
18,095 11,610 6,435 710 36,850 39,814
7,165 5,245 2,865 465 15,740 17,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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