AoeStats
← NPG | FishCL

Black Forest

507131833Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
1705
+8
🇧🇷 Persians · Brazil
1688
+9
🇨🇱 Bohemians · Chile
1636
+10
🇨🇱 Khmer · Chile
1562
+14
🇪🇸 Bohemians · Spain
1580
-13
🇭🇰 Britons · Hong Kong SAR China
1562
-12
🇹🇼 Berbers · Taiwan
1492
-9
🇹🇷 Dravidians · Türkiye
1415
-7
Player eAPM Actions Feudal Castle Imperial Opening
47 2,237 11:00 15:04 29:07 ⛏ Fish Boom FC
47 2,249 12:01 21:20 25:04 ⛏ Fish Boom FC into Fast Imp
42 2,003 12:57 16:27 31:37 ⛏ Fast Castle
35 1,688 11:25 15:13 30:54 ⛏ Fish Boom FC
33 1,593 12:08 16:40 29:10 ⛏ Fish Boom FC
31 1,475 11:51 16:07 29:14 ⛏ Fish Boom FC
27 1,268 11:13 14:58 30:19 ⛏ Fast Castle
25 1,177 12:28 15:09 29:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,915 26,200 26,180 4,850 115,145 134,126
50,085 32,290 23,825 1,150 107,350 113,804
50,460 20,844 26,815 1,700 99,819 108,956
14,875 34,978 21,655 6,790 78,298 93,149
34,680 18,242 16,190 2,385 71,497 84,621
23,600 28,031 12,480 4,320 68,431 73,292
20,960 22,626 11,490 2,025 57,101 59,330
17,225 21,896 11,670 3,095 53,886 66,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.