AoeStats
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Nomad

507129616Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 7m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1675
+10
🇨🇱 Turks · Chile
1624
+12
🇨🇱 Malians · Chile
1557
+15
🇨🇱 Britons · Chile
1547
+15
🇬🇧 Italians · United Kingdom
1604
-15
🇭🇰 Ethiopians · Hong Kong SAR China
1563
-14
🇲🇽 Sicilians · Mexico
1514
-12
1478
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 470 — — —
28 212 — — —
25 190 — — —
14 105 — — —
11 86 — — —
9 69 — — —
5 37 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 609 50 100 1,409 647
450 700 0 100 1,250 564
650 250 50 0 950 744
250 450 0 100 800 230
200 450 0 100 750 188
200 450 0 100 750 253
400 178 0 0 578 340
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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