AoeStats
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Arabia

503488433Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 18m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1840
+7
🇺🇸 Huns · United States
1603
+17
🇬🇧 Sicilians · United Kingdom
1567
+18
🇺🇸 Aztecs · United States
1503
+21
🇦🇷 Portuguese · Argentina
1715
-20
🇨🇱 Slavs · Chile
1662
-18
🇵🇪 Teutons · Peru
1560
-13
🇦🇷 Vikings · Argentina
1524
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 1,184 10:21 — — ⚔ Archer Rush
58 1,080 9:07 — — ⚔ Scout Rush
50 929 8:44 — — ⚔ Scout Rush
50 937 9:49 — — ⚔ Archer Rush
49 920 9:31 — — ⚔ Scout Rush
43 812 10:01 — — ⚔ Archer Rush
40 754 10:06 — — ⚔ Archer Rush
31 579 9:18 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,150 3,224 1,540 0 7,914 8,456
4,485 2,933 250 0 7,668 8,653
4,420 2,311 150 30 6,911 6,682
3,050 2,571 950 250 6,821 7,525
2,600 2,665 1,360 0 6,625 7,173
3,860 2,661 50 0 6,571 6,961
4,065 2,426 50 0 6,541 7,153
2,600 2,592 910 0 6,102 7,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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