AoeStats
← NPG | FishCL

Coastal Forest

503486034Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 7m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Sicilians · Australia
1853
+8
🇩🇪 Malay · Germany
1795
+10
🇲🇾 Persians · Malaysia
1776
+10
🇺🇸 Spanish · United States
1768
+11
🇩🇿 Berbers · Algeria
1680
-11
🇨🇱 Mongols · Chile
1672
-10
🇲🇽 Malay · Mexico
1623
-9
🇲🇽 Persians · Mexico
1623
-9
Player eAPM Actions Feudal Castle Imperial Opening
73 556 — — — ⛏ Fish Boom
71 538 — — — ⛏ Fish Boom
63 484 — — —
55 416 — — —
51 387 — — —
49 376 — — —
47 357 — — —
44 336 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 575 50 0 2,225 2,423
1,250 850 0 0 2,100 2,047
1,600 250 50 0 1,900 1,840
1,200 625 0 0 1,825 1,825
800 475 50 0 1,325 1,524
800 275 50 0 1,125 1,139
800 250 50 0 1,100 1,366
550 57 50 0 657 695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.