AoeStats
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Yucatan

503466942Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 62m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1717
+8
🇨🇱 Franks · Chile
1662
+10
🇨🇱 Khmer · Chile
1577
+14
🇩🇪 Mongols · Germany
1444
+20
🇹🇼 Spanish · Taiwan
1558
-14
🇲🇽 Mongols · Mexico
1547
-14
🇧🇷 Mongols · Brazil
1539
-13
🇭🇰 Japanese · Hong Kong SAR China
1474
-10
Player eAPM Actions Feudal Castle Imperial Opening
90 5,665 11:01 14:56 33:03 ⚔ Archers FC
57 3,606 9:12 13:48 34:54 ⚔ Scouts FC
39 2,431 10:36 14:54 29:54 ⛏ Fast Castle
36 2,235 11:07 15:17 25:53 ⛏ Fast Castle
32 1,994 9:54 17:17 40:44 ⚔ M@A FC
30 1,905 11:15 14:56 29:59 ⛏ Fast Castle
27 1,722 10:14 16:42 36:05 ⛏ Fast Castle
24 1,526 8:52 18:00 30:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,750 59,870 56,880 9,730 145,230 161,490
21,900 46,280 35,810 7,735 111,725 125,064
43,415 13,834 31,495 5,060 93,804 105,753
43,485 21,543 23,295 3,550 91,873 100,457
37,655 33,273 17,540 2,925 91,393 101,453
22,155 34,445 25,370 6,750 88,720 113,161
31,080 35,470 10,255 10,050 86,855 100,643
46,220 24,557 9,055 2,315 82,147 93,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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