AoeStats
← NPG | FishCL

Black Forest

503279817Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1675
+10
🇨🇱 Franks · Chile
1652
+10
🇦🇷 Ethiopians · Argentina
1556
+15
🇨🇦 Koreans · Canada
1363
+23
🇺🇸 Persians · United States
1575
-17
🇦🇷 Ethiopians · Argentina
1541
-15
🇺🇸 Teutons · United States
1504
-13
🇺🇸 Goths · United States
1489
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,838 11:26 15:51 30:10 ⛏ Fish Boom FC
40 1,622 12:25 15:59 34:46 ⛏ Fish Boom FC
39 1,584 9:12 14:26 31:48 ⛏ Fast Castle
39 1,616 10:55 15:58 37:05 ⛏ FC into Fish Boom
38 1,556 11:32 16:32 34:22 ⛏ Fast Castle
35 1,419 11:00 15:45 28:09 ⛏ Fish Boom FC
30 1,220 11:51 17:14 28:57 ⛏ Fast Castle
30 1,225 12:00 16:33 32:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,850 23,585 15,005 4,460 67,900 72,399
22,470 20,485 17,095 2,415 62,465 73,325
28,335 18,570 11,435 3,895 62,235 64,773
21,790 13,230 14,970 1,540 51,530 57,206
20,020 18,746 4,250 2,505 45,521 46,245
19,050 11,628 5,875 2,165 38,718 40,464
14,245 13,372 8,900 1,285 37,802 40,487
.
10,025 9,209 5,615 160 25,009 29,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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