AoeStats
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Arabia

503266798Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 39m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1672
+18
🇨🇱 Franks · Chile
1632
+20
🇧🇷 Lithuanians · Brazil
1726
-19
🇧🇷 Maya · Brazil
1722
-19
Player eAPM Actions Feudal Castle Imperial Opening
104 4,102 9:11 23:58 38:31 ⚔ Archer Rush
61 2,435 9:59 24:28 — ⚔ Archer Rush
45 1,781 8:53 25:11 — ⚔ Scout Rush
43 1,684 8:47 21:51 38:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,130 11,915 7,650 200 33,895 36,022
14,870 7,602 5,920 1,625 30,017 31,391
9,530 12,230 7,930 200 29,890 32,804
12,555 7,408 2,700 200 22,863 22,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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