AoeStats
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MegaRandom

507561964Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 56m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1147
+13
🇨🇱 Huns · Chile
1067
+16
🇬🇧 Aztecs · United Kingdom
1056
+16
🇬🇧 Franks · United Kingdom
1023
+18
🇩🇪 Maya · Germany
1098
-17
🇧🇾 Portuguese · Belarus
1089
-17
🇺🇿 Khitans · Uzbekistan
1041
-15
🇸🇪 Burgundians · Sweden
1036
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,273 12:05 18:44 31:23 ⚔ M@A FC
33 1,886 12:17 21:33 43:06 ⛏ Fast Castle
29 1,633 11:25 22:06 43:43 ⚔ Scouts into Archers into Skirms
24 1,341 9:49 22:25 38:20 ⚔ Scout Rush
21 1,192 9:56 27:54 41:44 ⚔ Scouts into Fish Boom
21 1,179 11:56 24:54 43:01 ⚔ FC into Archers
17 945 11:15 16:53 47:55 ⛏ Fast Castle
17 937 10:27 17:08 32:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,800 18,740 20,305 1,620 66,465 73,557
24,845 24,633 13,815 2,340 65,633 74,735
20,415 30,067 8,795 4,610 63,887 66,295
21,685 19,691 14,675 2,925 58,976 62,221
22,650 17,251 14,510 3,785 58,196 63,426
29,815 12,810 11,135 4,130 57,890 68,153
20,935 19,492 13,840 2,300 56,567 64,295
15,045 10,237 8,255 2,515 36,052 43,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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