AoeStats
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Arena

507505983Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1082
+18
🇨🇳 Malay · China
1036
+20
🇨🇳 Cumans · China
1014
+21
🇨🇳 Spanish · China
1001
+21
🇭🇰 Poles · Hong Kong SAR China
1195
-23
🇨🇱 Wei · Chile
1175
-22
🇧🇾 Poles · Belarus
1108
-19
🇺🇸 Bohemians · United States
1033
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,047 9:50 20:27 34:56 ⛏ Fast Castle
35 1,718 12:00 16:26 31:35 ⛏ Fast Castle
34 1,683 9:09 — —
34 1,661 11:27 15:41 36:07 ⛏ Fast Castle
30 1,481 10:03 23:51 37:08
29 1,452 11:53 16:16 31:55 ⛏ Fast Castle
27 1,324 10:00 14:24 29:31 ⛏ Fast Castle
18 900 11:16 15:11 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,660 20,515 16,830 3,180 73,185 78,455
35,760 16,865 18,225 2,250 73,100 74,240
29,365 22,790 14,530 1,600 68,285 71,869
34,710 16,610 12,595 1,925 65,840 71,300
18,915 18,150 9,745 1,500 48,310 64,406
21,045 8,655 8,575 1,855 40,130 45,405
8,080 7,095 4,240 4,550 23,965 25,490
5,175 2,305 880 125 8,485 10,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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