AoeStats
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Arena

504232959Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Goths · Canada
1141
+14
🇧🇾 Hindustanis · Belarus
1077
+17
🇰🇷 Dravidians · South Korea
1036
+18
🇨🇳 Italians · China
1015
+19
🇪🇸 Italians · Spain
1140
-19
🇳🇱 Lithuanians · Netherlands
1131
-19
🇩🇪 Khmer · Germany
1072
-16
🇨🇿 Portuguese · Czechia
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,099 12:02 15:45 34:07 ⛏ Fast Castle
38 1,857 11:01 14:53 31:34 ⛏ Fast Castle
31 1,517 10:33 15:02 28:43 ⛏ Fast Castle
25 1,230 10:47 15:31 30:01 ⛏ Fast Castle
22 1,092 10:41 14:06 25:46 ⛏ Fast Castle
17 843 13:09 21:10 — ⛏ Fast Castle
16 808 11:23 15:06 35:19 ⛏ Fast Castle
16 810 11:18 20:41 34:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,145 22,260 18,495 4,235 80,135 85,013
29,455 19,300 15,845 1,600 66,200 71,310
31,740 14,750 15,785 3,775 66,050 71,937
16,325 27,465 18,475 2,250 64,515 76,166
21,055 16,790 17,260 1,985 57,090 66,179
24,915 19,205 10,005 1,950 56,075 60,819
12,325 11,295 6,965 2,900 33,485 34,006
13,125 7,505 300 200 21,130 63,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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