AoeStats
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QS Arena

503698142Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 55m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Burgundians · Belarus
1044
+14
🇨🇳 Britons · China
1032
+14
🇹🇷 Romans · Türkiye
1030
+15
🇵🇱 Mongols · Poland
925
+19
🇦🇷 Franks · Argentina
1061
-18
🇦🇷 Hindustanis · Argentina
999
-16
🇨🇱 Goths · Chile
985
-15
🇵🇪 Celts · Peru
947
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,635 9:56 14:04 26:25 ⚔ FC into Skirms
36 1,990 8:39 12:32 26:18 ⛏ Fast Castle
30 1,651 8:50 13:04 25:27 ⛏ Fast Castle
29 1,631 9:03 12:41 28:30 ⛏ Fast Castle
23 1,307 10:07 14:54 32:05 ⛏ Fast Castle
23 1,283 7:13 14:40 37:14 ⛏ Fast Castle
17 925 8:20 13:45 33:13 ⛏ Fast Castle
15 855 8:41 13:13 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,925 18,670 23,285 5,820 92,700 95,424
33,285 32,675 19,600 4,900 90,460 101,209
44,750 20,925 18,885 3,000 87,560 112,798
36,375 16,030 22,335 3,055 77,795 84,571
28,845 18,745 21,060 1,850 70,500 79,779
18,535 16,640 10,475 4,760 50,410 61,681
17,260 17,605 6,980 5,080 46,925 47,787
20,470 14,357 7,035 2,480 44,342 44,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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