AoeStats
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QS Arena

503693378Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 42m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
1184
+11
🇮🇳 Sicilians · India
1054
+17
🇨🇦 Ethiopians · Canada
1051
+17
🇹🇷 Franks · Türkiye
1019
+18
🇺🇸 Romans · United States
1101
-17
🇦🇷 Franks · Argentina
1077
-16
🇧🇾 Burgundians · Belarus
1059
-15
🇹🇷 Magyars · Türkiye
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,778 10:14 15:46 30:08 ⛏ Fast Castle
38 1,595 8:37 12:33 25:50 ⛏ Fast Castle
35 1,495 8:30 12:22 27:39 ⛏ Fast Castle
30 1,254 8:48 12:44 27:23 ⛏ Fast Castle
28 1,169 7:55 11:59 27:15 ⛏ Fast Castle
28 1,184 8:27 13:35 26:09 ⛏ Fast Castle
23 962 8:24 11:56 27:33 ⛏ Fast Castle
17 715 10:11 14:08 25:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,330 25,875 30,735 2,550 87,490 93,170
33,095 11,955 16,825 2,250 64,125 69,282
23,120 20,565 15,320 3,050 62,055 71,265
26,230 10,905 16,895 2,830 56,860 61,794
28,145 13,666 10,315 3,775 55,901 76,039
19,650 19,930 11,500 3,735 54,815 60,931
15,050 20,665 11,715 850 48,280 61,209
10,515 11,910 5,060 1,200 28,685 29,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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