AoeStats
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QS Arena

503639372Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 50m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1064
+14
🇧🇾 Goths · Belarus
1045
+14
🇹🇼 Goths · Taiwan
1042
+15
🇨🇳 Goths · China
1041
+15
🇳🇱 Saracens · Netherlands
1060
-17
🇪🇸 Romans · Spain
1049
-16
🇨🇿 Celts · Czechia
1020
-15
🇫🇷 Ethiopians · France
919
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,538 7:20 12:06 26:09 ⛏ Fast Castle
21 1,056 8:16 12:07 29:35 ⛏ Fast Castle
19 942 8:47 14:08 32:39 ⚔ Archers FC
19 953 9:16 13:10 32:53 ⛏ Fast Castle
18 918 8:50 12:54 25:34 ⛏ Fast Castle
17 846 9:04 13:37 31:44 ⛏ Fast Castle
13 661 7:35 15:03 32:00 ⛏ Fast Castle
13 646 9:14 15:03 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,280 24,365 19,580 3,000 96,225 104,069
49,045 16,195 20,600 3,000 88,840 109,569
27,275 21,950 14,790 2,150 66,165 75,427
26,575 17,565 13,210 2,850 60,200 78,838
16,995 19,125 13,040 2,925 52,085 55,491
20,505 16,250 9,310 4,100 50,165 59,713
23,450 13,090 7,800 1,505 45,845 58,308
20,540 10,960 6,455 3,730 41,685 51,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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