AoeStats
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QS Arena

503632798Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 55m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1104
+14
🇹🇼 Franks · Taiwan
1029
+17
🇵🇱 Goths · Poland
1028
+17
🇨🇳 Teutons · China
964
+20
🇦🇷 Mongols · Argentina
1063
-17
🇧🇾 Persians · Belarus
1062
-17
🇦🇷 Franks · Argentina
1053
-17
🇨🇿 Shu · Czechia
1036
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,374 10:40 16:26 29:28 ⛏ Fast Castle
40 2,191 8:05 14:01 29:29 ⛏ Fast Castle
29 1,626 8:36 12:30 25:56 ⛏ Fast Castle
29 1,583 9:53 16:35 33:01 ⛏ Fast Castle
28 1,529 8:43 15:49 28:40 ⛏ Fast Castle
26 1,455 10:08 14:01 31:40 ⛏ Fast Castle
21 1,147 9:41 13:36 35:54 ⛏ Fast Castle
16 874 8:26 12:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,915 30,425 12,685 2,925 92,950 104,055
31,475 19,535 26,820 2,250 80,080 94,702
32,140 25,655 17,560 3,135 78,490 104,217
w
28,250 19,970 16,435 3,725 68,380 80,660
31,235 15,085 13,105 4,345 63,770 70,301
20,090 18,980 15,260 3,450 57,780 63,227
11,545 24,070 8,795 6,225 50,635 67,809
20,450 13,990 940 3,010 38,390 39,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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